没有花太多的时间去研究,所以效果一般,不是很满意。烟雾是由屏幕右方飘向左方的。如果换为竖直方向感觉更像蒸汽效果。
不多说了,放代码:
@Override protected Scene onCreateScene() { final Scene scene = new Scene(); Sprite background = new Sprite(0, 0, backgroundTextureRegion, getVertexBufferObjectManager()); scene.attachChild(background); RectangleParticleEmitter emitter = new RectangleParticleEmitter(CAMERA_WIDTH, CAMERA_HEIGHT / 2, 1, CAMERA_HEIGHT); final SpriteParticleSystem particleSystem = new SpriteParticleSystem(emitter, 10, 90, 360, mParticleTextureRegion, getVertexBufferObjectManager()); particleSystem.addParticleInitializer(new ColorParticleInitializer<Sprite>(0.45f, 0.45f, 0.45f)); particleSystem.addParticleInitializer(new AlphaParticleInitializer<Sprite>(0)); particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)); particleSystem.addParticleInitializer(new VelocityParticleInitializer<Sprite>(-50, -5, -5, 5)); particleSystem.addParticleInitializer(new RotationParticleInitializer<Sprite>(0.0f, 360.0f)); particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(9)); particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 1, 1.0f, 3.0f)); particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(0, 2, 0, 0.45f, 0, 0.45f, 0, 0.45f)); particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(3, 5, 0.45f, 0, 0.45f, 0, 0.45f, 0)); particleSystem.addParticleModifier(new ColorParticleModifier<Sprite>(6, 9, 0, 0.45f, 0, 0.45f, 0, 0.45f)); particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(0, 1, 0, 0.25f)); particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(2, 5, 0.25f, 0)); particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(6, 7, 0.25f, 0)); particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(8, 9, 0.25f, 0)); scene.attachChild(particleSystem); scene.setOnSceneTouchListener(new IOnSceneTouchListener() { public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.isActionUp()) { particleSystem.setParticlesSpawnEnabled(false); } return false; } }); return scene; }
粒子效果使用的图片还是AndEngine例子中的图片。