现在的位置: 首页 > 综合 > 正文

100 Lessons Learned for Project Managers Jerry Madden Goddard Space Flight Center (Retired)

2013年09月15日 ⁄ 综合 ⁄ 共 23983字 ⁄ 字号 评论关闭
 http://appel.nasa.gov/ask/issues/14/practices/ask14_lessons_madden.html

None of these are original -- It's just that we don't know where they were stolen from!

  1. There is no such thing as previously flown hardware, i.e., the
    people who build the next unit probably never saw the previous unit;
    there are probably minor changes; the operational environment has
    probably changed; and the people who check the unit out will in most
    cases not understand the unit or the test equipment.
  2. Most equipment works "as built," i.e., not as the designer planned.
    This is due to layout of the design, poor understanding on the
    designer's part, or poor understanding of component specifications.
  3. The source of most problems is people but damned if they will admit
    it. Know the people working on your project, so you know what the real
    weak spots are.
  4. Most managers succeed on the strength and skill of their staff.
  5. A manager who is his own systems engineer or financial manager is one who will probably try to do open heart surgery on himself.
  6. One must pay attention to workaholics -- if they get going in the
    wrong direction, they can do a lot of damage in a short time -- it is
    possible to overload them, causing premature burnout, but hard to
    determine if the load is too much, since much of it is self-generated.
    It is important to make sure such people take enough time off and that
    the workload does not exceed 1-1/4 to 1-1/2 times what is normal.
  7. NASA programs compete for budget funds -- they do not compete with
    each other, i.e., you never attack any other program or NASA work with
    the idea you should get their funding. Sell what you have on its own
    merit.
  8. Contractors respond well to the customer who pays attention to what
    they are doing, but not too well to the customer that continually
    second-guesses their activity. The basic rule is: a customer is always
    right, but the cost will escalate if a customer always has things done
    his way, instead of the way the contractor had planned. The ground rule
    is never change a contractor's plans unless they are flawed or too
    costly, i.e., the old saying, "better is the enemy of good."
  9. Never undercut your staff in public, i.e. don't make decisions on
    work that you have given them to do in public meetings. Even if you
    direct a change, never take the responsibility for implementing away
    from your staff.
  10. The project has many resources within itself. There probably are
    five-to-ten system engineers considering all the contractors and
    instrument developers. This is a powerful resource that can be used to
    attack problems.
  11. Know who the decision makers on the program are. It may be someone
    on the outside who has the ear of Congress, or the Administrator, or
    the Associate Administrator, or one of the scientists -- or someone in
    the chain of command -- whoever they are, try to get a line of
    communication to them on a formal or informal basis.
  12. You and the program manager should work as a team. The program
    manager is your advocate at NASA HQ and must be tied in to the
    decision-making and should aid your efforts to be tied in too.
  13. A project manager should visit everyone who is building anything
    for his project at least once, should know all the managers on his
    project (both government and contractor), and know the integration team
    members. People like to know that the project manager is interested in
    their work, and the best proof is for the manager to visit them and see
    first hand what they are doing.
  14. Never ask management to make a decision that you can make. Assume
    you have the authority to make decisions unless you know there is a
    document that states unequivocally that you cannot.
  15. Wrong decisions made early can be salvaged, but "right" decisions made late cannot.
  16. Never make excuses; instead, present plans of actions to be taken.
  17. Never try to get even for some slight by another project. It is not
    good form -- it puts you on the same level as the other person--and
    often ends up hindering the project getting done.
  18. If you cultivate too much egotism, you may find it difficult to
    change your position -- especially if your personnel tell you that you
    are wrong. You should instill an attitude on the project whereby your
    personnel know they can tell you of wrong decisions.
  19. One of the advantages of NASA in the early days was the fact that
    everyone knew that the facts that we were absolutely sure of could be
    wrong.
  20. Managers who rely on the paperwork to do the reporting of activities are known failures.
  21. Not all successful managers are competent and not all failed
    managers are incompetent. Luck still plays a part in success or
    failure, but luck favors the competent, hard-working manager.
  22. If you have a problem that requires the addition of people to
    solve, you should approach recruiting people like a cook who has
    under-salted, i.e., a little at a time.
  23. A project manager must know what motivates the project contractors,
    i.e., their award system, their fiscal system, their policies, and
    their company culture.
  24. Other than original budget information prior to the President's
    submittal to Congress, there is probably no secret information on the
    project -- so don't treat anything like it is secret. Everyone does
    better if they can see the whole picture, so don't hide any of it from
    anyone.
  25. Know the resources of your center and if possible other centers.
    Other centers, if they have the resources, are normally happy to help.
    It is always surprising how much good help one can get by just asking.
  26. Contractors tend to size up their government counterparts, and
    staff their part of the project accordingly. If they think yours are
    clunkers, they will take their poorer people to put on your project.
  27. Documentation does not take the place of knowledge. There is a
    great difference in what is supposed to be, what is thought to have
    been, and what the reality is. Documents are normally a static picture
    in time which is outdated rapidly.
  28. Remember who the customer is and what his objectives are, i.e., check with him when you go to change anything of significance.
  29. In case of a failure:
    • Make a timeline of events and include everything that is known;
    • Put down known facts -- check every theory against them;
    • Don't beat the data until it confesses, i.e., know when to stop trying to force-fit a scenario;
    • Do not arrive at a conclusion too rapidly. Make sure any deviation
      from the norm is explained--remember the wrong conclusion is prologue
      to the next failure;
    • Know when to stop.
  30. Remember the boss has the right to make decisions, even if you
    think they are wrong. Tell the boss what you think but, if he still
    wants it done his way, do your best to make sure the outcome is
    successful.
  31. Redundancy in hardware can be a fiction. We are adept at building
    things to be identical so that if one fails, the other will also fail.
    Make sure all hardware is treated in a build as if it were one of a
    kind and needed for mission success.
  32. Don't be afraid to fail or you will not succeed, but always work at
    your skill to recover. Part of that skill is knowing who can help.
  33. Experience may be fine but testing is better. Knowing something will work never takes the place of proving that it will.
  34. People have reasons for doing things the way they do them. Most
    people want to do a good job, and if they don't, the problem is they
    probably don't know how or exactly what is expected.
  35. The boss may not know how to do the work, but he has to know what
    he wants. The boss had better find out what he expects and wants, if he
    doesn't know. A blind leader tends to go in circles.
  36. A puzzle is hard to discern from just one piece, so don't be
    surprised if team members deprived of information reach the wrong
    conclusion.
  37. Reviews are for the reviewed and not the reviewer. The review is a failure if the reviewed learn nothing from it.
  38. The amount of reviews and reports are proportional to management's
    understanding, i.e., the less management knows or understands the
    activities, the more it requires reviews and reports. It is necessary
    in this type of environment to make sure the data is presented so that
    the average person, slightly familiar with activities, can understand
    it. Keeping the data simple and clear never insults anyone's
    intelligence.
  39. In olden times, engineers had hands-on experience, technicians
    understood how the electronics worked and what it was supposed to do,
    and layout technicians knew too-but today only the computer knows for
    sure, and it's not talking.
  40. Not using modern techniques like computer systems is a great
    mistake, but forgetting the computer simulates thinking is still
    greater.
  41. Management principles are still the same. It is just the tools that
    have changed. You still should find the right people to do the work and
    get out of the way so they can do it.
  42. It is mainly the incompetent that don't like to show off their work.
  43. Whoever you deal with, deal fairly. Space is not a big playing
    field. You may be surprised how often you have to work with the same
    people. Better they respect you than carry a grudge.
  44. Mistakes are all right, but failure is not. Failure is just a
    mistake you can't recover from; therefore, try to create contingency
    plans and alternate approaches for the items or plans that have high
    risk.
  45. You cannot be ignorant of the language of the area you manage or
    with that of areas with which you interface. Education is a must for
    the modern manager. There are simple courses available to learn
    computerese, communicationese, and all the rest of the modern ese's of
    the world. You can't manage if you don't understand what is being said
    or written.
  46. Most international meetings are held in English. This is a foreign
    language to most participants such as Americans, Germans, Italians,
    etc. It is important to have adequate discussions so that there are no
    misinterpretations of what is said.
  47. NASA Management Instructions (NMIs) are written by another NASA
    employee like yourself; therefore, challenge them if they don't make
    sense. It is possible another NASA employee will rewrite them or waive
    them for you.
  48. A working meeting has about six people attending. Meetings larger than this are for information transfer.
  49. Being friendly with a contractor is fine -- being a friend of a contractor is dangerous to your objectivity.
  50. The old NASA pushed the limits of technology and science;
    therefore, it did not worry about "requirements creep" or over-runs.
    The new NASA has to work as if all are fixed price; therefore,
    "requirements creep" has become a deadly sin.
  51. Many managers, just because they have the scientists under contract
    on their project, forget that the scientists are their customers and
    many times have easier access to top management than the managers do.
  52. Most scientists are rational unless you endanger their chance to do
    their experiment. They will work with you if they believe you are
    telling them the truth. This includes reducing their own plans.
  53. Cooperative efforts require good communications and early warning
    systems. A project manager should try to keep his partners aware of
    what is going on and should be the one who tells them first of any
    rumor or actual changes in plan. The partners should be consulted
    before things are put in final form, even if they only have a small
    piece of the action. A project manager who blindsides his partners will
    be treated in kind and will be considered a person of no integrity.
  54. All problems are solvable in time, so make sure you have enough
    schedule contingency -- if you don't, the next project manager that
    takes your place will.
  55. The number of reviews is increasing but the knowledge transfer
    remains the same; therefore, all your charts and presentation material
    should be constructed with this fact in mind. This means you should be
    able to construct a set of slides that only needs to be shuffled from
    presentation to presentation.
  56. Just because you give monthly reports, don't think that you can
    abbreviate anything in a yearly report. If management understood the
    monthlies, they wouldn't need a yearly.
  57. Abbreviations are getting to be a pain. Each project now has a few
    thousand. This calls on senior management to know a couple hundred
    thousand. Use them sparingly in presentations unless your objective is
    to confuse.
  58. Occasionally things go right--the lesson learned here is: Try to duplicate that which works.
  59. Running does not take the place of thinking. For yourself, you must
    take time to smell the roses. For your work, you must take time to
    understand the consequences of your actions.
  60. Sometimes the best thing to do is nothing. It is also occasionally
    the best help you can give. Just listening is all that is needed on
    many occasions. You may be the boss but, if you constantly have to
    solve someone's problems, you are working for him.
  61. We have developed a set of people whose self interest is more
    paramount than the work or at least it appears so to older managers. It
    appears to the older managers that the newer ones are more interested
    in form than in substance. The question is are old managers right or
    just old.
  62. One problem new managers face is that everyone wants to solve their
    problems. Old managers were told by senior management -- "solve your
    damn problems; that is what we hired you to do."
  63. Remember, it is often easier to do foolish paperwork than to fight
    the need for it. Fight only if it is a global issue which will save
    much future work.
  64. Know your management -- some like a good joke; others only like a joke if they tell it.
  65. Integrity means your subordinates trust you.
  66. You cannot watch everything. What you can watch is the people. They have to know you will not accept a poor job.
  67. Next year is always the year with adequate funding and schedule -- next year arrives on the 50th year of your career.
  68. The first sign of trouble comes from the schedule or the cost
    curve. Engineers are the last to know they are in trouble. Engineers
    are born optimists.
  69. External reviews are scheduled at the worst possible time:
    therefore, keep an up-to-date set of technical data so that you can
    rapidly respond. Having to update business data should be cause for
    dismissal.
  70. Hide nothing from the reviewers. Their reputation and yours is on
    the line. Expose all the warts and pimples. Don't offer excuses -- just
    state facts.
  71. NASA is establishing a set of reviewers and a set of reviews. Once
    firmly established, the system will fight to stay alive, so make the
    most of it. Try to find a way for the reviews to work for you.
  72. Knowledge is often confounded by test. Computer models have hidden flaws, not the least of which is poor input data.
  73. Today one must push the state of the art: be within budget, take
    risks, not fail, and be on time. Strangely, all these are consistent as
    long, as the ground rules, such as funding profile and schedule, are
    established up front and maintained.
  74. Most of yesteryear's projects overran because of poor estimates and
    not because of mistakes. Getting better estimates may not lower cost
    but will improve NASA's business reputation. Actually, there is a high
    probability that the cost of getting better estimates will increase
    cost and assure a higher profit to industry, unless the fee is reduced
    to reflect lower risk on the part of industry. A better reputation is
    necessary in the present environment.
  75. A scientific proposal takes about 9 months to put together. It
    takes NASA HQ about 9 months to a year to select the winning proposals.
    Then, it takes 3 to 4 years to sell the program. This means 5 to 6
    years after the initial thoughts, the real work starts. Managers, for
    some strange reason, do not understand why a scientist wants to build
    something different than proposed. Managers are strange people.
  76. There are rare times when only one man can do the job. These are in
    technical areas that are more art and skill than normal. Cherish these
    people and employ their services when necessary as soon as possible.
    Getting the work done by someone else takes two to three times longer,
    and the product is normally below standard.
  77. Software now has taken on all the parameters of hardware, i.e.,
    requirement creep, high percent-age of flight mission cost, need for
    quality control, need for validation procedures, etc. It has the added
    feature that it is hard as hell to determine it is not flawed. Get the
    basic system working and then add the bells and whistles. Never throw
    away a version that works even if you have all the confidence in the
    world the newer version works. It is necessary to have contingency
    plans for software.
  78. History is prologue. There has not been a project yet that has not
    had a parts problem despite all the qualification and testing done on
    parts. Time and being prepared to react are the only safeguards.
  79. Award fee is a good tool that puts discipline both on the
    contractor and the government. The score given represents the status of
    the project as well as the management skills of both parties. The
    Performance Measurement System (PMS) should be used to verify the
    scores. Consistent poor scores require senior management intervention
    to determine the reason. Consistent good scores, which are consistent
    with PMS, reflect a well-run project, but if these scores are not
    consistent with the PMS, senior management must take action to find out
    why.
  80. A project manager is not the monitor of the work but is to be the
    driver. In award fee situations, the government personnel should be
    making every effort possible to make sure the contractor gets a high
    score, i.e., be on schedule and produce good work. Contractors don't
    fail, NASA does, and that is why one must be proactive in support. This
    is also why a low score damages the government project manager as much
    as the contractor's manager because it means he is not doing his job.
  81. There is no greater motivation than giving a-good person his piece
    of the puzzle to control but a pat on the back or an award helps.
  82. Morale of the contractor's personnel is important to a government
    manager. Just as you don't want to buy a car built by disgruntled
    employees, you don't want to buy flight hardware built by them. You
    should take an active role in motivating all personnel on the project.
  83. People who monitor work and don't help get it done, never seem to know exactly what is going on.
  84. Never assume someone knows something or has done something unless
    you have asked them. Even the obvious is overlooked or ignored on
    occasion -- especially in a high-stress activity.
  85. Don't assume you know why senior management has done something. If
    you feel you need to know, ask. You get some amazing answers that will
    dumbfound you.
  86. If you have someone who doesn't look, ask, and analyze, ask them to transfer.
  87. Bastards, gentlemen, and ladies can be project manager. Lost souls, procrastinators, and wishy-washers cannot.
  88. A person's time is very important. You must be careful as a manager
    that you realize the value of other people's time, i.e., work you hand
    out and meetings should be necessary. You must, where possible, shield
    your staff from unnecessary work, i.e., some requests should be ignored
    or a refusal sent to the requester.
  89. A good technician, quality inspector, and straw boss are more
    important in obtaining a good product than all the paper and reviews.
  90. The seeds of problems are laid down early. Initial planning is the
    most vital part of a project. Review of most failed projects or of
    project problems indicates that the disasters were well planned to
    happen from the start.
  91. A comfortable project manager is one waiting for his next
    assignment or one on the verge of failure. Security is not normal to
    project management.
  92. Remember, the President, Congress, OMB, NASA HQ, senior center
    management, and your customers all have jobs to do. All you have to do
    is keep them all happy.
  93. Always try to negotiate your internal support at the lowest level.
    What you want is the support of the person doing the work, and the
    closer you can get to him in negotiations the better.
  94. Whoever said beggars can't be choosers doesn't understand project
    management. Many times it is better to trust to luck than to get known
    poor support.
  95. Remember your contractor has a tendency to have a one-to-one
    interface with your staff; so every member of your staff costs you at
    least one person (about a 1/4 of million) on the contract per year.
  96. There is only one solution to a weak project manager in industry --
    get rid of him fast. The main job of a project manager in industry is
    to keep the customer happy. Make sure the one working with you knows
    that "on schedule, on cost, and a good product" -- not flattery -- is
    all that makes you happy.
  97. Talk is not cheap. The best way to understand a personnel or
    technical problem is to talk to the right people. Lack of talk at the
    right levels is deadly.
  98. Projects require teamwork to succeed. Remember most teams have a
    coach and not a boss, but the coach still has to call some of the plays.
  99. In the rush to get things done, it is always important to remember
    who you work for. Blindsiding the boss will not be to your benefit in
    the long run. Over-engineering is common. Engineers like puzzles and
    mazes -- try to make them keep their designs simple.
  100. Never make a decision from a cartoon. Look at the actual hardware
    or what real information is available, such as layouts. Too much time
    is wasted by people trying to cure a cartoon whose function is to
    explain the principle.
  101. An Agency's age can be estimated by the number of reports and
    meetings it has. The older it gets, the more the paperwork increases
    and the less product is delivered per dollar. Many people have
    suggested that an Agency self-destruct every 25 years and be reborn
    starting from scratch.
  102. False starts are normal in today's environment. More than ever, in
    this type of environment, one must keep an ear open for the starting
    gun and be prepared to move out in quick and orderly fashion once it is
    sounded. In the past, too many false starts have resulted in the
    project not hearing the real starting gun or jumping off and falling on
    its face.
  103. The pioneering phase of NASA is mostly done, if not actually by
    fiat. This means the difficult and more important work has started.
    This work requires more discipline, but there should still be room for
    innovation.
  104. There are still some individuals who think important decisions are
    made in meetings. This is rarely the case. Normally, the
    decision-makers meet over lunch or have a brief meeting to decide the
    issue and than (at a meeting called to discuss the issue) make it
    appear that the decision is made as a result of this discussion.
  105. In political decisions, do not look for logic -- look for politics.
  106. Interagency agreements are hard to make even if there is no
    conflict in the responsibilities and the requirements do satisfy both
    parties. Conflict in these areas normally leads to failure no matter
    how hard the people involved try to make an agreement.
  107. In dealing with international partners, the usual strategy is to go
    1 day early, meet with your counterpart, discuss all issues to be
    brought up at a meeting, arrive at an agreeable response (or a decision
    to table the issue for later discussion), and agree not to take any
    firm positions on any new issues brought up at the meeting. This makes
    it appear to the rest of the world that you and your counterpart are of
    one mind and that the work is in good hands. All disputes are held
    behind closed doors with the minimum number of participants.
  108. Gentlemen and ladies can get things done just as well as bastards.
    What is needed is a strong will and respect -- not "strong arm"
    tactics. It must be admitted that the latter does work but leaves a
    residue that has to be cleaned up.
  109. Though most of us in our youth have heard the poem that states "for
    want of a nail the race was lost," few of us realize that most space
    failures have a similar origin. It is the commonplace items that tend
    to be overlooked and thus do us in. The tough and difficult tasks are
    normally done well. The simple and easy tasks seem to be the ones done
    sloppily.
  110. In the "old NASA," a job done within schedule and cost was deemed
    to be simple. The present NASA wants to push the start of the art, be
    innovative, and be a risk taker but stay on schedule and cost. One gets
    the feeling that either the new jobs will be simple or that the reign
    of saints has finally occurred.
  111. Meetings, meetings -- A Projects Manager's staff meeting should
    last 5 minutes minimum -- 1 hour max -- less than 5 minutes and you
    probably didn't need the meeting -- longer than 1 hour, it becomes a
    bull session.
  112. Taking too many people to visit a contractor or other government
    agency puts them in the entertainment business -- not the space
    hardware or software business.
  113. Too many engineers get in the habit of supporting support
    contractors and of using them as a crutch. In many cases it is getting
    to the point where one has to wonder who is who.
  114. Reviews, meetings, and reality have little in common.
  115. You should always check to see how long a change or action takes to
    get to the implementer -- this time should be measured in hours and not
    days.
  116. Let your staff argue you into doing something even if you intended
    to do it anyway. It gives them the feeling that they won one! There are
    a lot of advantages to gamesmanship as long as no one detects the game.
  117. Some contractors are good, some are bad, but they seem to change
    places over time, making the past no guarantee of the future; thus,
    constant vigilance is a project requirement.
  118. It is rare that a contractor or instrumentor does not know your
    budget and does not intend to get every bit of it from you. This is why
    you have to constantly pay attention to the manpower they use and to
    judge their activities in order to assure that they are not overloading
    the system.
  119. People tend to ask for what they think they can get and not what
    they need. On GRO the specs for photomultiplier tubes were based on the
    engineering units performance on all parameters. One parameter, though
    made in the engineering tubes, was difficult to obtain in the flight
    tubes.
  120. It was a meaningless parameter put in only because the engineering
    tubes met it. Finally, after about 9 months of sweat and tears, this
    was recognized and deleted so we could get the flight tubes.
  121. Today one must get an honest bid -- one which is accurate to 15
    percent. On GRO, with TRW the only bidder and with them knowing it, we
    all got what we believed to be an honest bid that was off by about 18
    to 20 percent at the finish. The main area of overrun was the
    structure. TRW had never built one this large or heavy before. We
    estimated that the structure would require 600 drawings, multiplied
    this by 1.25 to get 750 and rounded to 800 to estimate the cost. It
    took 1,186 drawings. It is normally not the complex systems that get
    you, so beware when you estimate the cost -- especially if there is no
    experience base.
  122. Too much cost data on a proposal can blind you to the real risks or
    forgotten items. On a project we thoroughly knew, we spent 6 months of
    government and contractor time validating the cost, had rooms full of
    data, and presented our findings to Headquarters. Two weeks later, the
    contractor found an "Oh I forgot" that costs $30 million. One should
    look at how past programs spent their money to try to avoid these traps.
  123. On GRO we sort of estimated we needed about 20 percent contingency
    on previously flown subsystems and about 40 percent to 50 percent on
    new ones. The ratio was about right except the order was reversed.
  124. There are some small companies that make the same subsystem
    correctly every time because the same people do it. There are some
    large companies that can never make the same unit correctly every time
    because different people do the work each time. Heritage should be
    questioned when the people doing the work all have peach fuzz on their
    faces.
  125. Too many project managers think a spoken agreement carries the same
    weight as one put in writing. It doesn't. People vanish and change
    positions. Important decisions must be documented.
  126. Make sure everyone knows what the requirements are and understands
    them. Much easier to say than do. On GRO we stated quite clearly that
    the scientific instruments had to take 18g in a specific axis. Everyone
    understood the requirement but until the mechanical test on EGRET no
    one stood up and said it was impossible to meet it. The thermal
    specification for the momentum wheels required that they run 5 degrees
    colder than normal limits to make the spacecraft thermal engineers life
    easier. No one stood up until after 9 months of failure in the test
    program to say that the grease used changes state if taken that cold,
    and would not recover when brought back to higher temperature. You have
    to have the right people look at requirements. A bunch of managers and
    salesmen nodding agreement to requirements should not make you feel
    safe.
  127. Too many people at Headquarters believe the myth that you can
    reduce the food to the horse every day till you get a horse that
    requires no food. They try to do the same with projects, which
    eventually end up as dead as the horse.
  128. The project manager who is the smartest man on his project has done a lousy job of recruitment.

抱歉!评论已关闭.