// GameWnd.cpp : implementation file//
//#include "stdafx.h"#include "game.h"#include "GameWnd.h"
#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif
/////////////////////////////////////////////////////////////////////////////// GameWnd
IMPLEMENT_DYNCREATE(GameWnd, CFrameWnd)int i;int dir,index;int x,y;int maze[8][8]={ 1,1,1,1,1,1,2,1, 3,0,0,1,0,0,0,1, 1,1,0,0,0,1,1,1, 1,0,0,1,0,0,0,1, 1,1,1,1,0,1,1,1, 1,0,0,0,0,0,0,1, 1,0,1,0,1,0,0,1, 1,1,1,1,1,1,......
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