1.客户端的程序client.c:
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <unistd.h>
#define BUFFER 800
#define SERV_PORT 3333
//=====================================================================================
//=====================================================================================
int main(int argc, char **argv)
{
int sockfd;
socklen_t src_len;
socklen_t len;
struct sockaddr_in dest_addr;
char send_msg[BUFFER]="I am UDP!", rece_msg[BUFFER];
/* check args */
if(argc != 2)
{
printf("usage: udpclient <IPaddress>/n");
exit(1);
}
if((sockfd=socket(AF_INET,SOCK_DGRAM,0))==-1)
{
perror("socket creat failed!/n");
exit(1);
}
/* init servaddr */
bzero(&dest_addr, sizeof(dest_addr));
dest_addr.sin_family = AF_INET;
dest_addr.sin_port = htons(SERV_PORT);
if(inet_aton(argv[1], &dest_addr.sin_addr) < 0)
{
printf("[%s] is not a valid IPaddress/n", argv[1]);
exit(1);
}
if(connect(sockfd, (struct sockaddr *)&dest_addr, sizeof(dest_addr)) == -1)
{
perror("connect error!/n");
exit(1);
}
len = strlen(send_msg);
if(sendto(sockfd, send_msg, len, 0, (struct sockaddr *)&dest_addr, sizeof(struct sockaddr_in)) < 0)
{
perror("sendto error!/n");
exit(1);
}
src_len = sizeof(dest_addr);
if(recvfrom(sockfd, rece_msg, len, 0, (struct sockaddr *)&dest_addr, &src_len) < 0)
{
perror("receive error!/n");
exit(0);
}
printf("%s/n",rece_msg);
return 0;
}
2.服务器端的程序server.c:
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#define BUFFER 800
#define SERV_PORT 3333
int main()
{
int sockfd,n;
socklen_t len;
socklen_t src_len;
struct sockaddr_in servaddr, cliaddr;
char msg[BUFFER];
sockfd = socket(AF_INET, SOCK_DGRAM, 0); /* create a socket */
/* init servaddr */
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(SERV_PORT);
/* bind address and port to socket */
if(bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) == -1)
{
perror("bind error");
exit(1);
}
src_len = sizeof(cliaddr);
while(1)
{
if(recvfrom(sockfd, msg, BUFFER, 0, (struct sockaddr *)&cliaddr, &src_len)< 0)
{
perror("receive error!/n");
exit(0);
}
len = strlen(msg);
if(sendto(sockfd, msg, len, 0, (struct sockaddr *)&cliaddr, sizeof(struct sockaddr)) < 0)
{
perror("sendto error!/n");
exit(1);
}
}
return 0;
}
3.交叉编译服务器端的程序:arm-linux-gcc -o client client.c
把生成的client放到开发板上
4.本地编译客户端的程序:gcc -o server server.c
两者就可以通信了,当然也可以反过来,本地当服务器端,开发板当客户机端