现在的位置: 首页 > 综合 > 正文

IOS应用开发-图片处理

2018年07月29日 ⁄ 综合 ⁄ 共 4891字 ⁄ 字号 评论关闭

在做项目时我们经常要对图片进行一些处理,以达到性能优化或满足需求。常见的情形有以下几种

拉伸图片

项目中使用的图片素材如果能通过拉伸获得就尽量这样去做。这样做有两个显而易见的好处,一是能够减少App安装包的大小,另外一个则是减少App运行时占据的内存空间大小。毕竟App的UI基本上来说是建立在大量的精致的图片上,如果这些图片都一概使用屏幕等大小的图片,那么对App的性能及安装量都是有一定的负面影响的。

对于拉伸图片,适配ios 5及之后可以使用

- (UIImage *)resizableImageWithCapInsets:(UIEdgeInsets)capInsets

这个方法只接收一个UIEdgeInsets类型的参数,可以通过设置UIEdgeInsets的top、left、bottom、right来分别指定上端盖高度、左端盖宽度、下端盖高度、右端盖宽度。这个端盖的距离值是用单位pt(点,point)衡量的,在普通显示屏中,1pt  =  1pixel;在retina显示屏中,1pt = 4pixel。还有一个需要注意的地方,如果端盖距离值不是整数的话,拉伸后的图片会有白条细线。


创建缩略图

如果有一张大图,我们只想要显示它的指定大小的缩略图内容,可以这样做:在UIImage的类别中实现如下方法,调用方法创建缩略图

- (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize
{
    UIImage *sourceImage = self;
    UIImage *newImage = nil;
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
    
    if (CGSizeEqualToSize(imageSize, targetSize) == NO)
    {
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;
        
        if (widthFactor > heightFactor)
            scaleFactor = widthFactor; // scale to fit height
        else
            scaleFactor = heightFactor; // scale to fit width
        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;
        
        // center the image
        if (widthFactor > heightFactor)
        {
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
        }
        else
            if (widthFactor < heightFactor)
            {
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
            }
    }
    
    UIGraphicsBeginImageContext(targetSize); // this will crop
    
    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width  = scaledWidth;
    thumbnailRect.size.height = scaledHeight;
    
    [sourceImage drawInRect:thumbnailRect];
    
    newImage = UIGraphicsGetImageFromCurrentImageContext();
    if(newImage == nil)
        NSLog(@"could not scale image");
    
    //pop the context to get back to the default
    UIGraphicsEndImageContext();
    return newImage;
}

解决图片旋转的问题

ios程序中使用系统相机拍照和从相册选取图片,直接上传后在非mac系统下看到的图片会发生旋转的现象,那是因为我们没有通过图片的旋转属性修改图片转向。可以用下面的方法解决这个问题:

@interface UIImage (fixOrientation)
   
- (UIImage *)fixOrientation;
   
@end
   
   
   
@implementation UIImage (fixOrientation)
   
- (UIImage *)fixOrientation {
   
    // No-op if the orientation is already correct
    if (self.imageOrientation == UIImageOrientationUp) return self;
   
    // We need to calculate the proper transformation to make the image upright.
    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
    CGAffineTransform transform = CGAffineTransformIdentity;
   
    switch (self.imageOrientation) {
        case UIImageOrientationDown:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
            transform = CGAffineTransformRotate(transform, M_PI);
            break;
   
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
            transform = CGAffineTransformTranslate(transform, self.size.width, 0);
            transform = CGAffineTransformRotate(transform, M_PI_2);
            break;
   
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform, 0, self.size.height);
            transform = CGAffineTransformRotate(transform, -M_PI_2);
            break;
    }
   
    switch (self.imageOrientation) {
        case UIImageOrientationUpMirrored:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform, self.size.width, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
            break;
   
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform, self.size.height, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
            break;
    }
   
    // Now we draw the underlying CGImage into a new context, applying the transform
    // calculated above.
    CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
                                             CGImageGetBitsPerComponent(self.CGImage), 0,
                                             CGImageGetColorSpace(self.CGImage),
                                             CGImageGetBitmapInfo(self.CGImage));
    CGContextConcatCTM(ctx, transform);
    switch (self.imageOrientation) {
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            // Grr...
            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
            break;
   
        default:
            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
            break;
    }
   
    // And now we just create a new UIImage from the drawing context
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
    UIImage *img = [UIImage imageWithCGImage:cgimg];
    CGContextRelease(ctx);
    CGImageRelease(cgimg);
    return img;
}
   
@end

图片编码及上传

有时候我们会需要将图片数据以字符串的形式上传到服务器。在将UIImage对象转化为NSData再转化为NSString的时候,NSString对象中会出现有乱码的情况,这个时候再将NSData转化为NSString之前要编码NSData对象

#import "UIImage+Ext.h"
#import "GTMBase64.h"

@interface UIImage (Ext)

- (NSString *)convertToString; 

@end

@implementation UIImage (Ext)

- (NSString *)convertToString
{
    if (!self) {
        return nil;
    }
    
    NSData *imgData = UIImageJPEGRepresentation(self,0.5);
    NSData *encode = [GTMBase64 encodeData:imgData]; // base64编码NSData(解决乱码问题)
    NSString *imgStr = [[NSString alloc] initWithData:encode encoding:NSUTF8StringEncoding];
    return imgStr;
}

@end

将图片写入磁盘

要将图片存储到本地磁盘中,需要先把图片对象转化为NSData对象,然后调用writeToFile:接口写入

- (BOOL)writeToFile:(NSString *)path atomically:(BOOL)useAuxiliaryFile;

抱歉!评论已关闭.